Progress App Case Study

To help therapists better manage their caseloads, the Progress App was created. It serves as a platform for managing their practice as well as communicating with their clients.

This was my first project for the Google UX Design Certificate.


Project Duration

May 2022 - July 2022

My Role

UX designer designing a client management app from conception to delivery

My Responsibitlities

Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs

The Problem

Busy therapists need more time to complete accurate progress notes and have organized case files

The Goal

Design an app that has an updated DSM 5 database that makes it easy for users to complete client documentation

Understanding the User

USER RESEARCH - PERSONAS - PROBLEM STATEMENTS - USER JOURNEY MAPS

User Research Summary

I conducted interviews, collected data from a survey, and created empathy maps to understand the users I’m designing for and their needs. A primary user group identified that current client management apps had outdated DSM databases that led to inaccurate client files.


This user group challenged initial assumptions. Research also revealed that there was not much consistency amongst client management practices. Other user problems included communicating with clients outside of therapy time and personalizing notes and communications.

User Research Pain Points

Therapists want to spend more time in the present with their clients


Current platforms have outdated diagnosis databases that make it difficult to update client reports


Onboarding to new systems lacks support


Therapists want to add a personal touch to their communications with clients

Starting the Design

PAPER & DIGITAL WIREFRAMES - LOW FIDELITY PROTOTYPE - USABILITY STUDIES

Paper Wireframes

For my first time creating wireframes, I found the process to be very enjoyable. I took time to draft iterations on paper to ensure that the elements that made it to digital wireframes would address user pain points. I prioritized having the main features be accessible from the homepage.

Digital Wireframes

As the initial design phase continued, I became more excited to try Figma for the first time. I made sure to base screen designs on feedback and findings from user research.

Low-Fidelity Prototype

The low-fidelity prototype connected the primary user flow of adding a diagnosis to a client and updating their file, so the prototype could be used in a usability study with users.

Usability Study Findings

I conducted two rounds of usability studies. Findings from the first study helped guide the designs from wireframes to mockups. The second study used a high-fidelity prototype and revealed what aspects of the mockups needed refining.

Round 1 Findings

Users wanted easier access to “Add Diagnosis” feature

Users wanted better cues for important features


Users wanted back buttons that went to the correct page

Round 2 Findings

Users wanted more color variation

Users appreciated the streamlined process of updating client files


Refining the Design

MOCKUPS - HIGH FIDELITY PROTOTYPE - ACCESSIBILITY

Mockups

Early designs had similar-sized buttons to get to the main features, but after the usability studies, I added a navigation bar to the bottom to make room for easy-to-access tasks.

Accessibility Considerations

Added Accessibility button for users that need more options when navigating the app

Added icons to help make navigation easier

Used high contrasting colors

Going Forward

TAKEAWAYS - NEXT STEPS